Sugar Cage App Designing a Smarter Way to Reduce Sugar
Project Type
Mobile Application
Role
UX Researcher, UX/UI Designer
Tools
Figma, Miro, Illustrator, Photoshop, After Effects, FireFly, Midjourney
Overview
"Wait, how much sugar is in this?"
Have you ever looked at the back of a soda can and felt a mini-heart attack?
Because I have. I realized that we’re all consuming way more sugar than we think,
but tracking it felt like a chore.
"How can I make sugar management less of a lecture and more of a game?"
That’s how Sugar Cage was born. I wanted to create an app that doesn't just judge you
for your sugar intake, but helps you 'trap' those sugar monsters and stay healthy in a fun way.
Here is a quick look at how Sugar Cage transforms a chore
into a game through a clear problem-to-solution journey.
The Problem
Tracking sugar shouldn't feel like a chore. I found that most users quit because traditional apps are too rigid and stressful, making them feel guilty instead of motivated.
The Solution
I turned sugar management into a fun, Tamagotchi-style game.
Instead of boring data logs, you 'trap' sugar monsters and grow healthy habits in a playful, supportive way.


Research: Digging into the Why (Affinity Mapping)
Participants | 34 Dublin-based professionals & students (Age 20–30) |
Core Motivation | Improving physical health and maintaining sustained energy |
Operational Barriers | 76% Information Overload: Too much data, too little guidance |
Emotional Hurdle | The Confidence Gap (3/5 score): Users feel overwhelmed by guilt and a |
I surveyed 34 Dubliners to uncover their biggest health hurdles.
I expected to hear about a 'lack of time' or 'lack of info,'
but here is the unexpected psychological barrier I actually found:
0%
The Confidence Gap
High motivation, but low self-belief. Users need emotional support.
0%
The Consistency Crisis
Tracking feels like a 'tedious chore'. Friction is the reason.
0%
The Information Trap
Paralyzed by conflicting data. Don't know where to start.
I was surprised to find that over 60% of the friction stemmed from a 'Confidence Gap.'
It wasn’t just about self-discipline; it was about the heavy emotional pressure
and guilt tied to our eating habits.
This realization changed everything.
I decided that Sugar Cage shouldn't be just another recipe or tracking app
—it needed to be a source of encouragement. By shifting to gamified play,
I transformed a high-pressure chore into a series of small, empowering wins.



Solving the All-or-Nothing Trap
The journey from raw data to real solutions started here. I mapped out every frustration to find exactly where users were ‘dropping off’ and built a bridge over those gaps.
1. User Journey: Spotted the moments where 'information overload' turns into burnout.
2. Information Architecture: Redesigned the structure to act as a supportive companion, not a judge.
3. Early Sketches: Visualized the "Safe Zone"—a space where a single slip-up is just a chance to reset.
The Goal: Turning messy wireframes into a low-effort, automatic experience that empowers users even on their busiest days.
Flow, Prototype, and Testing
To understand user behavior, I translated my structural ideas (IA) and initial sketches into a functional User Flow and Prototype. To validate the experience, I conducted two rounds of usability testing with 4 participants, refining the journey based on real-world feedback.





How User Feedback Evolved the Design
Based on user feedback, I focused on three major pivots to make the experience more encouraging and intuitive:
From Task to Care: Swapped the boring "Challenge" list for a Tamagotchi-style buddy to turn guilt into motivation.
Optimized Cooking Flow: Introduced a Three-tier Tab System to eliminate endless scrolling in the kitchen.
Smart Personalization: Added Dynamic Scaling (+/- servings) and a 4-step chat onboarding for a tailor-made experience.
Reflection: What I’ve Learned
This project was more than just designing an app.
it was about understanding human psychology and how we handle change.
I realized that the best way to help someone be healthy isn't to give them more data,
but to give them more confidence.
Moving from raw research to a gamified reality was a huge challenge, but seeing the logic come together in the final flow was incredibly rewarding.
My Growth: I learned how to turn 'Information Overload' into a simplified,
guided experience that reduces mental friction.The Power of 'Safe Zones': I discovered that designing for 'slip-ups'—rather than perfection—is the secret to keeping users engaged in the long run.
The Future: If I had more time, I’d love to explore a 'Social Cage' mode to see how community competition could boost consistency even further.











